Sports 14

August 2012 – March 2014 During this cycle, I transitioned into a central role across five game titles – FIFA, Madden, NBA, NHL, and UFC.  I had two roles – Product Owner of the internal CMS experience.  I made it a point to look at the overall health of the application for audio, gameplay, graphics,…

NBA Live 13

February 2011- August 2012 Towards the end of 2010, the NBA Live Franchise was transferred from the EA Canadian branch to the EA Florida branch (Tiburon).  I was one of the first fifteen Developers brought onto the project to help bring life to the franchise. I took a Lead Software Engineer role with the rendering area of…

Tiger Woods Masters

June 2010 – February 2011 This was a big year for the Tiger Woods franchise.  It was the first time that Augusta National, the site of The Masters, was put into the Tiger game. For golf fans everywhere, this was truly a big deal. For this title, I partnered with an internal central team to…

Tiger Woods Online

October 2008 – June 2010 In 2008, I was asked to become part of a core team of four Developers.  There was a Gameplay Engineer, Graphics Engineer, Technical Artist, and me – a Workflows/Pipelines Engineer.  Our task was to build a new Tiger Woods golf game from scratch, but this time for PC and with…

Tiger Woods PGA TOUR 09

July 2007 – July 2008 Second time around, and this time the Wii was added to the SKUs that Tiburon developed in-house. The original team was split to compensate for the Wii title, which has different features than that of the PS3 or the X360. My contributions were a mix across teams. Specifically, I pushed…

Tiger Woods PGA TOUR 08

August 2006 – September 2007 Tiger Woods PGA TOUR 08Electronic Arts is the first time that this cyclic title was developed by the EA Tiburon branch. Taking on a title that has had approximately ten years of code written behind it is certainly a challenge, as is the case in any legacy Enterprise level project. During…

Superman Returns

June 2005 – September 2006 Superman ReturnsElectronic Arts is a title that boasts an open-world concept often compared to the Grand Theft AutoRockstar series of titles. However, in Superman Returns, Superman can fly high above the city – meaning, the entire city is rendered instead of just sections, as is the case in most open-world games. Generally, my responsiblities…

A.V.1: Prototype, GBA

January 2005 – February 2005 When Mysticware halted development, the GBA port of A.V.1: PrototypeMysticware was never completed. There was a good tech demo (i.e. sprite roatation, tile scrolling); however, it was not complete and certainly not anything that could be reasonably shown to third parties. At the turn of the year, I rediscovered my interest in…

Chess Companion

January 2003 – February 2003 Trying to learn more about the Palm file system, Chess CompanionMysticware was invented. Essentially, this title was not a “game” exactly. Instead, it substituted as an aid in taking proper chess notation during a tournament, for instance.

Light Master

December 2002 – January 2003 This is the third installment in the Mysticware “Master Series” for the Palm OS. The objective of this title is to turn on all lights. The player is presented with a grid of lights that either start off turned on or turned off. The objective of this title is to…