NBA Live 13

February 2011- August 2012 Towards the end of 2010, the NBA Live Franchise was transferred from the EA Canadian branch to the EA Florida branch (Tiburon).  I was one of the first fifteen Developers brought onto the project to help bring life to the franchise. I took a Lead Software Engineer role with the rendering area of…

Arcade Cabinet

May 2011 – July 2011 Pac-Man is pure nostalgia.  With it comes memories of arcades: Putting quarters on the marquees of machines waiting a turn to play. Trying to stay on a game as long as possible to make that quarter last. Excitement when the newest technology was made available to the public. For years,…

The Darkroom

November 2006 – December 2006 Aptly termed product for displaying images. The Darkroom is an update from the original photo gallery (unlisted here) I had created in 2003. The motivation behind updating the tool had to do with efficiency of posting photos from my end and downloading these photos from the user end. To help efficiency on…

Video Game Jukebox

September 2006 – October 2006 I’m really a fan of video game music, especially while I work. Basically, I want to listen to something without lyrics that can help keep me in a zone while programming. I have a large collection of songs (well over 15,000). Burning these to a CD is not feasible, and…

Recipes

May 2005 – June 2005 If I have no pressing projects, I usually try to find something to keep me active in software development. RecipesSuleskiwas partially created as a project to keep me busy, but it was also created as a gift to my wife who enjoys cooking a lot. In a nutshell, Recipes is an online cookbook.…

A.V.1: Prototype, GBA

January 2005 – February 2005 When Mysticware halted development, the GBA port of A.V.1: PrototypeMysticware was never completed. There was a good tech demo (i.e. sprite roatation, tile scrolling); however, it was not complete and certainly not anything that could be reasonably shown to third parties. At the turn of the year, I rediscovered my interest in…

A.V.1: Prototype, Windows

January 2002 – July 2002 You assume the role of Jackson Moon – the son of the a revolutionary inventor. Take your father’s newest prototype, the A.V.1, to protect your home planet, Sugusta, from the evil Volkon Mercenaries. There are several areas of the planet to traverse dotted with many enemy vehicles just waiting to…

Mystic Edit

November 2001 – June 2002 This tool was created to power several games for Mysticware. It is an editor that can edit objects/sprites, layout tiles, and populate zones. The combination of these areas could then be exported to the appropriate file formats supporting Win32, GBA, and Palm operating systems!

Black 9

June 2001 – August 2001 This was the last title what I had worked upon at Taldren. The game was based off of the Unreal TournamentEpic engine and I have worked on several aspects of the demo including the HUD, control scheme, and weapon alterations. I also worked very briefly on the X-Box dev kit in regards…

Mem-X

March 2001 – March 2001 While seeking information on the future Gameboy AdvanceNintendo, I came across various websites that supported the older models of the Gameboy. These sites contained demos, FAQs, and SDKs. Since not much was found on the GBA, I took an interest in an SDK for the original Gameboy. As a result, my…